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    What Should I Add To/Change About C11?

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    Lone
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    What Should I Add To/Change About C11?

    Post by Lone on Sat Mar 31, 2012 5:40 pm

    It's pretty hard for one person to go through the /entire/ gamemode and see what should be changed about it.

    Leave a comment telling me what to add, change, remove, ect.


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    John Jordan

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    Re: What Should I Add To/Change About C11?

    Post by John Jordan on Sat Mar 31, 2012 5:45 pm

    The vortigaunt beam.


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    CandleJack
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    Re: What Should I Add To/Change About C11?

    Post by CandleJack on Sat Mar 31, 2012 6:14 pm

    vortigaunt beam in city rp? yeah, okay there, champ.
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    Re: What Should I Add To/Change About C11?

    Post by Sinic on Sat Mar 31, 2012 6:21 pm

    CandleJack, it's for the Vortigaunts.




    IN PROGRESS

    Either way, Lone, you need to:

    Add

    - Everything that was from the Outlands server.

    - Vortigaunt beam SWEP for Vorts. (but slave Vorts can't use it ICly, so this is gonna be a bit difficult) ~ we could make it an item, but make it ID-locked for anything except Vorts, so we would only give it to non-slave Vorts, and we don't need to worry about people taking the weapon as citizens and killing people with it.

    - Un-ID-locked HL2 weapons to V flags, make them sold in shipments of 1 instead of 5, and make their prices very large (like so, tell me if the prices are alright).

    - Price changes to weaponry. I'll probably make an entire thread for this. Maybe we could add in a few CS:S items, like the Glock 18 and the USP-T, and make them much more expensive than the USP-M.

    (USP-M = 10,000)
    (MP7A1 = 25,000)
    (SPAS-12 = 50,000)
    (Colt Python = 50,000)
    (Crossbow = 75,000)
    (RPG = 75,000)

    (Plank = 250)
    (Crowbar = 750)
    (Baseball Bat = 750)
    (Knife = 1000)
    (Woodaxe = 1250)
    (Shovel = 1500)
    (Sledgehammer = 1750)


    - Apparel items. (surgical masks, hats, glasses, casual uniforms, etc.)

    - ^ Related to above: 'casual clothing' and group02 'tattered clothing' as a v flag item.




    Remove

    - Bandages from ration packet.

    - General goods items from the business menu for citizens, make it a flag, since it's the CWU merchant's job.

    - CS:S weapons from V flags (excluding knife)

    - Backpack from the "Civil Category", make them a L3 verdict for "Unauthorized Dresscode Violation".


    Last edited by Sinic on Sat Apr 07, 2012 12:08 pm; edited 4 times in total


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    Re: What Should I Add To/Change About C11?

    Post by CandleJack on Sat Mar 31, 2012 6:38 pm

    for an enslaved creature? no. unless this is canals or outlands, sure.
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    H.Drescher

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    Re: What Should I Add To/Change About C11?

    Post by H.Drescher on Sat Mar 31, 2012 6:40 pm

    I'm gonna have to agree with Candlejack on this one.


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    Re: What Should I Add To/Change About C11?

    Post by CandleJack on Sat Mar 31, 2012 6:48 pm

    H.Drescher wrote:I'm gonna have to agree with Candlejack on this one.

    i knew you could be smart!!!
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    Re: What Should I Add To/Change About C11?

    Post by Sinic on Sat Mar 31, 2012 6:57 pm

    CandleJack wrote:for an enslaved creature? no. unless this is canals or outlands, sure.
    Sinic wrote:- Vortigaunt beam SWEP for Vorts. (but slave Vorts can't use it ICly, so this is gonna be a bit difficult) ~ we could make it an item, but make it ID-locked for anything except Vorts, so we would only give it to non-slave Vorts, and we don't need to worry about people taking the weapon as citizens and killing people with it.
    Read my whole entire post, first.

    I am saying, if they start out as a normal enslaved-Vort, they won't have the weapon given to them, but as soon as they escape and are not restrained anymore by the slave collars, they'll receive the SWEP. And the item will be ID-locked for anyone else but Vorts so people won't be able to take it and use it and go "HURR DURR I'M A HUMAN VORT!" and shoot at people.


    So that shows that Drescher still isn't proven to be smart yet, CJ, sorry.


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    Re: What Should I Add To/Change About C11?

    Post by H.Drescher on Mon Apr 02, 2012 2:10 pm

    That was before you updated your post to be specific about every little detail.



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    Re: What Should I Add To/Change About C11?

    Post by Sinic on Mon Apr 02, 2012 3:35 pm

    You two were still continuing on about it even after I updated it.


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